Editing Birds for Non-Repeating Ambiences

This week I went out to record some bird calls for a non-repeating game ambience. This proved to be slightly problematic for two reasons.

1. Birds rarely stay still and are generally found in tall trees.
2. Birds are fairly quiet compared to ambient noise.

Here is an example of what I managed to record at the woods.

Recorded at 96k/24bit with a Rode NTG-3 and a Fostex FR-2

Birds Source Recording by Andrew Quinn

As you can hear the bird call is masked by a lot of background noise and is quite quiet. To be used in a non-repeating ambience the call needs to be as clean as possible so that it can be randomly triggered without affecting the looping background.

So the next step was to EQ out the background road noise, I did this using auditions parametric EQ, using a high pass filter with a cut-off frequency of 333hz.

Birds Eq 333hz by Andrew Quinn

The call is allot clearer now but is really quiet so I normalized this sound to -0.1db

Birds Normalized by Andrew Quinn

The process of normalizing the sound has brought up the noise floor considerably. So this needs to be removed from the call. I did this using the hiss removal process in audition. In some cases I had put the calls through the hiss removal process twice to completely remove the noise, although one pass did the trick 99% of the time.

Birds Noize Reduction by Andrew Quinn

Nice clear noise-free single bird calls ready to be put into a non-repeating ambience.

4 Response to "Editing Birds for Non-Repeating Ambiences"

  1. Tom Todia says:
    6 May 2010 18:20

    Thanks for sharing the information with us! I am going to take a complete listen, and follow the work flow. My partner and I are starting a series of recording / processing how-to's on our home page, and its great to see other designers doing the same.

  2. lostlab says:
    6 May 2010 22:11

    Great to read and hear your workflow, you make it look easy!

  3. Andrew Quinn says:
    7 May 2010 13:27

    Cheers guys its allways good to get a bit of feeback. Lets Me know i'm doing the right thing anyway.

  4. Miguel says:
    8 May 2010 23:12

    Great stuff, Andrew! Thanks for sharing those details of your workflow. Very informative! :-)

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